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What's (Not?) Been Happening Lately in Terms of the Game and the Series

 

The folks at GMT are generally quite accessible.  While I was working on my review of The Battles of Waterloo for Fire and Movement magazine back in 1994 or 1995, I saw Gene Billingsley,  GMT's head honcho, at an LA-area game convention.  I told him that I thought the game was a lot of fun but weighted down by bad rules.  He said, quite undefensively, that I wasn't the first person to have that opinion, and that GMT planned to revise the rules extensively in connection with its second game in the Napoleonics series, which (if I remember correctly) was to be a game on the battle of Wagram.

I saw Gene several months later and asked him how things were going with the rules revision.  He said that a particular person, whom he named, had agreed to take on the task of redrafting the rules for The Battles of Waterloo.  Since then, some things have happened and some things have not.

The affirmative developments from GMT since then are:

GMT has issued some official errata.
GMT generously included some replacement cavalry counters in C3I no. 4, which bears a cover date of 1994.  (C3I is GMT's house organ.   GMT describes C3I at its Web site, including  a complete collection of its ever-handsome covers.)   The obverse of each replacement counter has a horse's-head icon on the back to allow you easily to distinguish them from other combat arms when step-reduced, a distinction that you could previously make only by looking at the (fine-print) unit designation.  {You may buy these replacement counters (as part of a countersheet including redesigned or supplemental counters for other GMT games) at GMT's Order page or call them at (800)-523-6111.}
A page at the GMT Web site includes "living rules" for the game as well as some charts, all provided by Bill Ramsay.  (Bill is not the person whom Gene initially mentioned as the potential rules-reviser, although I don't draw any particular inference from that in light of the tentativeness with which Gene initially described the revision effort and the generally shoe-stringed nature of our hobby.)

These developments are in some ways disappointing, however:

The official errata are now more than four years old, are rather scanty even as errata, and in any case don't go very far towards addressing the more fundamental difficulties with the rules.   (I have obtained some additional, semi-official errata, courtesy of game designer Richard Berg and game developer Gene Billingsley.)
C3I has devoted very little coverage to the game except for the replacement cavalry counters and an article in issue 9 on modifying the Dutch-Belgian values in light of recent scholarship on the topic.  One might hope for a scenario or two (the fighting around Hougomont, for example, might make a nice, small scenario) or an analysis of the system (the game's tactical intricacies certainly imply that analysis would be useful).
The "living rules" for the game do not in their text indicate how they are different from the original version.  (Gene Billingsley and Bill Ramsay have both e-mailed me, however, with useful information on how the "living rules" differ from the original rules.)
The Battles of Waterloo remains the only game in GMT's "Napoleonic Series. " (Wagram, the battle initially slated to be the subject of a next game in the series, is one of the sub-games in Triumph and Glory, but Triumph and Glory is part of the much simpler, multi-period "Gameplayers Series. " {For GMT's general listing of its series and the games within them, see the "Games" page on the GMT site.}) GMT also has a "Great Battles of the Napoleonic Wars" series, which has one game in it: Austerlitz 1805. That game uses a different, more detailed scale for map and units than does Battles, however, and presumably uses a different rules system.)

 

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