Unit is
in command? |
Units
LIM Eligible for Pool? |
Phase in
Which Movement Occurs |
Other
Relevant Command Factors? |
Movement
Types Allowed |
Comments |
Yes |
---- |
Operations |
Strategic
Movement LIM Drawn |
Unrestricted
Strategic Movement |
Units May
Not Rally/Recover |
Yes |
Yes |
Operations |
C/D LIM of
Units Command Drawn |
Restricted
Strategic Movement
Tactical Movement
Reduced Movement
Withdrawal Movement
Screening Movement |
|
---- |
---- |
Operations |
Orders LIM
Drawn* |
Restricted
Strategic Movement
Tactical Movement
Reduced Movement
Withdrawal Movement
Screening Movement (Units Only) |
Limited To
One Unit (or One Leader)
Activities of Unit (or Leader) in This Phase Neither Depend on Nor
Affect Its Activities In Other LIMs Or Phases |
Yes |
No |
Operations |
Orders LIM
Drawn*
Activation Die Roll Succeeds |
Restricted
Strategic Movement
Tactical Movement
Reduced Movement
Withdrawal Movement
Screening Movement |
May
Attempt To Activate Only One Command in Orders Phase |
Yes |
No |
Operations |
Orders LIM
Drawn*
Activation Die Roll Fails |
None |
May
Attempt To Activate Only One Command in Orders Phase
Units May Not Rally/Recover |
Yes |
---- |
No LIM |
Activation
Die Roll Succeeds |
Restricted
Strategic Movement
Tactical Movement
Reduced Movement
Withdrawal Movement
Screening Movement |
Command
May Not Have Attempted Activation in Orders Phase |
Yes |
---- |
No LIM |
Activation
Die Roll Fails |
None |
Command
May Not Have Attempted Activation in Orders Phase
Units May Not Rally/Recover |
Yes |
---- |
No LIM |
Limited
Activation Declared |
Restricted
Tactical Movement
Restricted Reduced Movement
Withdrawal Movement
Screening Movement |
Command
May Not Have Attempted Activation in Orders Phase |
No |
---- |
Out of
Command |
Within
Range of Detachment Leader |
Restricted
Tactical Movement
Restricted Reduced Movement |
Movement
of Out-of-Command Units Alternates Between Players One Unit at a Time |
No |
---- |
Out of
Command |
Not Within
Range of Detachment Leader |
Restricted
Reduced Movement |
Movement
of Out-of-Command Units Alternates Between Players One Unit at a Time
Unit Must End Movement Closer to Its Combat Leader |