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The Living Rules
(Especially as Compared to the Original Rules)

A page at the GMT Web site includes "living rules" for the game as well as some charts, all provided by Bill Ramsay.  I have not had a chance yet to play the game using these rules, and I haven't reviewed them carefully.   (I can tell you that they lack an index even though many of the rule numbers have changed from the original version.)

The living rules do not indicate in any way how they differ from the original, presumably now-zombified rules, and (as of May 31, 1999) the living rules include a footer on every page that calls them "an entirely unauthorized revision."  So I e-mailed Gene Billingsley and Bill Ramsay.  Both rapidly replied, with the following helpful information.

From Gene Billingsley on 5/25/99

Regarding the Loo rules, Bill Ramsay did them in Word and we just posted them. The footer should have been removed--we need to do that. The "unauthorized" part means [designer] Richard [Berg] didn't do them, but I like them, so I posted them. There are SO many changes to those rules it'd be almost impossible to note them all. But the key thing is that the game doesn't PLAY any differently --i.e., we didn't add or change rules. Bill just completely reorganized and re-explained the game concepts to help people get into the game easier. So far, feedback has been outstanding.

Take care!

-- Gene Billingsley

From Bill Ramsay on 5/26/99

The reason I did this rules set was mostly because I felt that there was a terrific game in here, but it was very difficult to 'get at'. The changes made were not entirely cosmetic or organizational.

1. I changed the rules to use an A-B-C-D type of paragraph numbering after third level outline headers.

2. I moved all the counter diagrams off onto a Corel Draw sheet that had the same information, but more easily referenced.

3. I modified the terminology used for movement as follows:

Restricted Tactical Movement became Road Tactical Movement

Unrestricted Strategic Movement became Strategic Movement

Restricted Strategic Movement became Road Strategic Movement

Reduced Movement became either Combat Movement and Out of Command Movement

By changing the terms to 'Road' instead of 'Restricted/Unrestricted', it made it easier for me to visualize the type of movement being performed. The addition of Out of Command Movement, which is identical to Combat (formerly Reduced) movement with the exception of the ability to enter ZOCs, also made it easier (for me).

4. I incorporated all the errata from Genie (at the time), then from C3I.

5. I removed all the rules cross-references that referred to specific rule numbers (this is a personal thing, I find them distracting and not particularly helpful. If the reference says 'See the Grand Battery rule', that works for me).

6. Sections 5, 6 and 7 were rearranged from Movement/Facing-ZOC/Stacking to Facing-ZOC/Stacking/Movement.

7. The Stacking and Unit Extension section was reorganized to include major headings of Stacking Limits, Extended Lines and Extended Columns, rather than Stacking Limits, Stacking and Movement, Stacking and Combat, Extended Lines, Extended Columns.

8. The Movement section was reorganized to first feature the movement types available, then Terrain and Movement, then enemy units and movement, then reinforcement movement.

9. The Artillery LOS rules were reworked to make them easier for me to use (I'm one of those people Richard was addressing in his Grumpy Design/Play Note).

10. The Assault Rules were reorganized to more clearly differentiate between types of assault combat and the sequencing of it.

11. The optional rules for Cavalry Pursuit (12.1) and Cavalry Impetuosity (12.2) have been moved to the Combat section, as rules sections 8.68 and 8.69 respectively. This reflects my prejudice against optional rules being ganged up in the back of the rulebook, and nothing more.

12. I changed the terminology from Chateau IDS (Intrinsic Defense Strength) to CID (Chateau Intrinsic Defense) Strength, mainly to make it easier to refer to the Chateau's "defense" as an entity separate from its strength.

13. Section 9, Combat Results was reorganized to make it easier to determine what exactly happened as a result of combat. Rally and Recovery rules were moved to section 10, Morale.

14. I removed the Optional Reassignment of Units rules(12.3), mainly because of Richard's statement in the Play Note that these were ahistorical.

This is a fairly complete outline of the changes I made to the rules. The charts and tables changes are as follows:

1. I divided the charts into five sections (I know this isn't easier production-wise than the double sized, folded chart you provided, but I need the extra space).

2. The Morale, Rally and Disorder Chart contains all that type of information, along with a summary of the effects of D-1/D-2 and Rout.

3. The Fire Combat Chart includes the Fire Table, Column Shifts, DRMs and Info re: Grand Battery fire and Leader Casualties.

4. The Shock Table has been changed only to make the modifiers easier to determine.

5. The Movement Chart contains the Terrain Chart, plus information on movement rates, ZOCs and stacking.

6. I added a Combat Results Matrix Chart that shows the potential additive results of combat.

Those are the changes I made. As I stated in my letter to Gene, I loved the game, and really wanted to make it easier for me to play (since the people I play with are inclined to eschew games of greater than average difficulty).

Regards,

Bill

 

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Last modified: June 10, 1999