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Ligny AAR
Mont St. Jean AAR Ligny AAR

 

 

After-Action Report (Notes)
on a Playing of Ligny
from GMT's The Battles of Waterloo

 

Note: For wargaming purposes, an "after-action report," also sometimes styled a "game replay" if done in a much more detailed form than presented here, is a summary of the flow of a particular play-through of a game.

The after-action report (AAR) below describes my solitaire play-through of the Ligny scenario of The Battles of Waterloo.  The AAR consists of a general section setting forth the broad outlines of the battle, a "results" section describing in more detail what happened, an "outcome" section describing the situation at the end of the game in very broad terms, an "evaluation" section focusing on the game system, and a "losses" section with a detailed description of the losses suffered by all three armies.

Generally

 

Tried to be as historical as possible

Right flank for French just harrassed Thielmann
III Corps tried hard to take St Amands, though I did detach one division to provide some infantry east of Ligny (per Chandler’s discussion, I believe, involving Hulot)
IV Corps tried hard to take Ligny
For Prussians, I Corps started out holding St Amands and Ligny
II Corps fed in piecemeal to Ligny as problems developed
II Corps never went to St. Amands
III Corps never did much of anything
d’Erlon handled by halting all III Corps mvmnt for 30 mins at 1800
No VI corps reinforcements, nor Lef-D, since they didn’t engage in historical battle
Kept Napoleon’s health at 3 from 1800-1900
No rain until 2000 (ahistorically late)
Waited until roughly 1730 to start moving the Guard
Halted all III Corps movement for 30 mins at 1800, sent Young Guard to their aid at same time (bound for SALH)
Sent Old and Middle Guard to attack Ligny

 

Results

French drove I Corps out of St Amand le Chateau and then out of SA la Haye after see-saw battles. Gd arty useful in bombarding SALC.

(Gd cav charged some D-1 Pruss cav and D-2 Pruss inf to great effect)

French drove Prussians out of some of Ligny (and that only on the south bank), but never all the way out of south bank Ligny and there were see-saw battles

Cavalry reserve harrassed III Corps and did capture a whole brigade in Tongrine

Guard never really got into action, too hard to get IV Corps to disengage at Ligny, and by the time the Young Guard got to SALH, there wasn’t much left to do over there

Prussian I Corps became shaken around 2000, but II Corps was still in excellent order to cover its retreat, so there was no chance of its becoming shattered

No French corps shaken, but IV Corps was just on the edge--a good arty die roll could have made the difference, but as it was, IV Corps disengaged before shaking

As rain and dusk fell, and Napoleon’s health declined to 1 by 2100, it was clear that nothing would happen in last few turns to affect VPs

 

Outcome

10 VPs for French for shaking I Corps. 1 VP for Prussians (Gd infantry engaged). Marginal Prussian victory.

 

Losses

FRENCH Losses

(All French losses are infantry or cavalry)

Cav Reserve: 5 step losses, 1 reduction

Guard: 1 step loss (Young Gd)

III Corps: Step losses--5; 3 reductions; 1 SL & Reduced (this unit was not also counted in 5 step losses)

IV Corps: Step losses--2; 1 redxn; 1 SL/Redxn; 2 destroyed

 

PRUSSIAN Losses

I Corps

arty: 4 destroyed

cav and inf: 4 destroyed, 4 redxns, 4 step losses

II Corps (all inf and cav): 1 step loss, 1 redxn, 1 sl/redxn

III Corps (all inf and cav): 2 step losses, 2 redxns, 1 destruction

 

 

Evaluation

 

Shaken and shattered statuses depend on number of reduced or routed or destroyed units. Since a reduced unit’s routing or destruction doesn’t count for anything extra, this rule creates some strange incentives. You should use your reduced units to cover the retreat of your full-strength units, for example, or even send the reduced units on suicide attacks to protect full-strength units.

If you’re already a 6-SP unit, going into square doesn’t make you any more vulnerable to enemy fire, and it acually gives you some *benefits* in terms of letting you fire out into more hexes.

 

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Last modified: June 09, 1999