For Exelman's cavalry, that's the road running from 3109, Exelman's may set up with any
one of his units, and for Vandamme, it's 1327, not 1237
INITIATIVE in Wavre Essentially, because the Prussians use no LIMs they never get the
Initiative. However, players still roll. If the Prussians win, there is no Initiative that
turn; if the French win, they may choose their LIM (as is standard).
RULES
LIM ACTIVATION A clarification for the Anglo-Allies: The combat units that are under
the Duke's direct command (see 4.75) may be activated when their LIM is pulled (as defined
by 4.75) and they are in the Duke's Range.
NO LIM ACTIVATION The Duke of W has an Orders "Rating" of '9' for No LIM
Phase activation purposes, relating to those units for which he is listed as Combat
Commander on the Hierarchy chart. They must be "activated" by command, though,
as normal.
OUT OF COMMAND UNITS 4.9 - and the Sequence of Play - should reflect the fact that Out
of Command units may move or attempt to rally, as per 9.33[6].
WITHDRAWAL MOVEMENT Under 4.73, Withdrawal movement takes place between 1 and 2.
TERRAIN 5.25 and the Terrain Chart: There is a Fire adjustment for Firing small-arms
(not artillery) across a River or Lake: 1L.
5.26: Rivers and Bridges: The rules pertaining to Bridges across Rivers, as opposed to
those across Streams, etc., are different:
Remember, ZOC's do not extend across a river, but they do extend across a bridge. This
is important in terms of leaving ZOC's and moving into them, etc.
The terrain rules also apply, where/when applicable, to Scenario #6.
EXTENDED LINES The Basic Premise when a unit is in Line Extended is that it is treated,
for all purposes, as one unit.
Second premise is that voluntary extension/retraction costs 1 MP, so if you are in a
phase where you cannot/do not expend MP's, you cannot extend/retract. (This means that you
cannot extend during Withdrawal, as the latter does not expend MP's)
A Line Extended unit in an enemy ZOC may not voluntarily Retract.
7.46 is somewhat misleading. Regardless of the word "all" in the first line,
the maximum of 4 SP's out of a hex (7.31) still prevails. So, the most SP's that an
Extended unit could fire would be '8', 4 from each hex.
ROUTED UNITS Routed units, when defending, do not get any terrain benefits. Other than
that, all results are applied normally.
Routed units that suffer a Disorder result lose one step, instead.
STACKING An infantry or cavalry unit may move through an unstacked artillery unit, as
long as the latter is not on a road/trail.
ASSAULT REQUIREMENTS A unit required to "attack" or "Assault"
always falls under 8.26: the requirement to assault is satisfied by Firing. Exception: The
requirement that Engaged units "Assault" must be satisfied by engaging in Shock,
not just Fire.
SQUARE COMBAT RESULTS: A square that receives a "B" result treats such result
as a "D", instead. Thus a "BD" result means it gets Disordered twice.
RETREAT BEFORE ASSAULT Units that do this may change facing at its conclusion.
COMMAND MORALE: When determining Shaken/Shattered Commands:
French use their (entire) corps, with the Cavalry Reserve serving as one corps
Prussians use their (entire) corps.
Anglo-Allies use the LIMs to delineate commands. That gives you I Corps, II Corps, the
Dutch-Belgians (include cavalry), the Army Reserve, the Brunswickers and the cavalry
Corps.
Shaken commands may recover to Normal status; Shattered commands may not.
ENGAGED AND MANDATORY WITHDRAWAL/COMBAT Re: 8.23[5]: Units in Square do not become
ENGAGED.
Re: 4.84 and 8.54, D-2 combat units that are Engaged that cannot Withdraw (for whatever
reason) undergo a UDD Cohesion check. Fail? They rout; Pass? They stand and do not have to
attack.
If a unit is forced to Withdraw because it is out of command and may not Shock, but
cannot withdraw because of terrain/enemy presence, it stays in place and suffers a Step
Loss, instead. D-2 units use a UDD, as above.
BLOWN AND RECOVERED CAVALRY Cavalry with a "Recovered" marker is D-1, its MA
is halved and it cannot move adjacent to an enemy unit.
CAVALRY REDUCED MOVEMENT Re: 5.34. Cavalry using Reduced Movement to leave an enemy ZOC
may not enter another enemy ZOC in the same phase. They may move adjacent, however, as
long as it is not an enemy controlled hex.
CAVALRY CHARGE: The 8.61 requirements should be read together with 8.26 and ZOC's. Only
units in ZOC's may be shocked or charged.
CHARTS The Shock Table. The "-2" line should read (starting with the 1-4
column): 'd' 'D' '1' '1d'; the rest of the line is correct
COUNTERS Maitland's 1/1/I British regiment should be a one-star (*) Elite.