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Sidebar on Facing and StackingFacing is important in the game for combat, although it rarely inhibits movement. Units face towards a hex vertex. They have two frontal, two flank, and two rear hexsides. (Units in square are considered to have six frontal hexsides, however.) Units may fire into, and project a zone of control into, their front or flank hexes. (Artillery has a zone of control only through its front hexsides, however.) Units may shock only through their frontal hexsides. (Units in square may not shock attack at all, however.) When in Extended Line formation, infantry units have to be careful to "pivot" properly, but otherwise units may freely change their facing while moving. Stacking in the game essentially occurs only when an artillery unit stacks with one other unit, be it infantry, cavalry, or another artillery unit. Except for a single unit of Silesian Riflemen in the Prussian army, no infantry or cavalry unit may stack with a non-artillery unit. One rule covered under "stacking" is especially important: an infantry unit in its usual formation cannot fire with more than 4 strength points. Units of 6 or more strength points may, however, form an Extended Line into one or more hexes, which allows them to fire with 4 points per hex that they occupy. How many units in each army are of 6 or more strength points? Just 36 of the 40 infantry units in the French army, 45 of 46 Prussian infantry units (the exception is the Silesian Rifles), and 21 of 26 Anglo-Allied infantry units. |
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