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Sidebar on CohesionEach combat unit is in one of several "cohesion states." (This is my term: despite the importance of this concept, the rules provide no phrase to capture this idea.) Units begin with full cohesion. A "D-1" marker indicates some loss of cohesion. Such units suffer a penalty when firing, cannot enter an enemy zone of control, cannot retreat before shock or fire combat, and may not advance after combat. Infantry units in a "D-1" state that suffer further loss of cohesion may go to a "D-2" state, which applies only to infantry, is a greater loss of cohesion. Units in this state cannot fire or shock, and cannot form square . Cavalry units in a "D-1" state may become "Blown," which does not remove the "D-1" penalties, and has its own penalties involving movement and combat that persist for some time. Artillery units have no state between "D-1" and "Routed." The "Routed" status, which potentially applies to all combat units, indicates the least cohesive state of all. Such a unit has no zone of control, may not attack by either fire or shock, and retreats precipitously if unrallied. Routed infantry units disappear if attacked by cavalry, and all routed units suffer a large, unfavorable DRM if shock-attacked by infantry. When will your units lose cohesion? Chiefly as a result of combat--although units may also lose cohesion by using a form of movement known as "Rapid Advance," or as a result of retreating before combat, or as a result of having other friendly units retreat through them. How can your units regain cohesion? Usually, youll recover cohesion by using your units activation to attempt to rally, an attempt that will succeed if you roll less than your cohesion rating (although there are various other DRMs involved). For "Blown" units, however, you recover your cohesion simply by waiting around. |
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